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Re: Outputing to different Channels on a Device
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Re: Outputing to different Channels on a Device


  • Subject: Re: Outputing to different Channels on a Device
  • From: Marc Van Olmen <email@hidden>
  • Date: Thu, 28 Sep 2006 09:46:41 -0400


I tried the follow this functions deoesn't give an error back anymore but still all sounds go to channel 0,1 on device..


BAIL_OSERROR(AudioUnitSetProperty(fOutputAudioUnit,
			kAudioOutputUnitProperty_ChannelMap,
			kAudioUnitScope_Global,
			1,
			aChannelMap,
			aSizeOfChannelMem));

So not sure what to do ....

On 28 Sep 2006, at 01:54, Marc Van Olmen wrote:

hi,

I want to play 3 files (english,french,spanish) to different audio channels of a device.

Letting 3 streams playing to default output channels seems to work fine. I'm creating AudioUnit for each of them.

But I have trouble trying let it playback to its other channel.



So now I want to playback French file to channel 2 and 3 of a device which has 12 outputs (decklink card).
I retreived the number of channels by Using HALLab (info button):
but also by this code:



anError = AudioDeviceGetProperty(fAudioDeviceID, 0, kOutputAudioDevice, kAudioDevicePropertyStreamConfiguration, &aPropertySize, aBufferList);
if (!anError) {
for (i = 0; i < aBufferList->mNumberBuffers; ++i) {
anAnswer += aBufferList->mBuffers[i].mNumberChannels;
}
}
OS_Pointer_Free(aBufferList);


which gives 1 buffer and 12 channels back.

So quickly tested this code...
	aChannelMap[0] = -1;
	aChannelMap[1] = -1;
	aChannelMap[2] = 0;
	aChannelMap[3] = 1;
	aChannelMap[4] = -1;
	aChannelMap[5] = -1;
	aChannelMap[6] = -1;
	aChannelMap[7] = -1;
	aChannelMap[8] = -1;
	aChannelMap[9] = -1;
	aChannelMap[10] = -1;
	aChannelMap[11] = -1;

	BAIL_OSERROR(AudioUnitSetProperty(fOutputAudioUnit,
					kAudioOutputUnitProperty_ChannelMap,
					kAudioUnitScope_Input,
					1,
					aChannelMap,
					aSizeOfChannelMem));


but it returns 'fmt?'

any thoughts?,

marc
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References: 
 >Outputing to different Channels on a Device (From: Marc Van Olmen <email@hidden>)

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