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Re: simple(?) NSSound selector not recognized error
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Re: simple(?) NSSound selector not recognized error


  • Subject: Re: simple(?) NSSound selector not recognized error
  • From: Shawn Erickson <email@hidden>
  • Date: Tue, 14 Aug 2007 21:18:05 -0700


On Aug 14, 2007, at 8:55 PM, Russ McBride wrote:

 I get the following error:

     SoundFun[15316] *** -[NSPathStore2 pause]: selector not recognized [self = 0x3466e0]

I should note that this message is stating that you are attempting to send a pause message to a instance of class NSPathStore2. So this isn't an issue with NSSound not recognizing the pause message (as your subject implies) but with your code mistakenly sending the message to the wrong object.

When you see this type of issue it means, that in the place(s) you are attempting to send that message, somehow the object pointer you are using is pointing to something other then you expect. This is most often caused by the object pointer pointing at a memory location that no longer contains what you expect because what was once in that location was deallocated. In other words a memory management issue and/or incorrectly assigning values to that variable.

-Shawn
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References: 
 >simple(?) NSSound selector not recognized error (From: Russ McBride <email@hidden>)

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