How to play sound from the byte data
How to play sound from the byte data
- Subject: How to play sound from the byte data
- From: 穆阳 <email@hidden>
- Date: Sat, 8 Dec 2007 14:50:21 +0800
- Importance: Normal
I want to play sound with core audio. the input data comes from a loop function, and I want to notify a signal when a packet sound has been played.
I look for some documents from Guide and the code from Apple.com. but I can't make clear how to use core audio to play sound. AUGraph, AUNode, AudioUnit,AudioBufferList, AudioDevice, inputCallback,Description and many setPropertyfunctions. How to organize them? How to find the important function for me? I am a beginner of Apple development .Maybe I can't find the Key document from Apple. I need your help.
thank you
david
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