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Re: audiounit persistent property (how?)
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Re: audiounit persistent property (how?)


  • Subject: Re: audiounit persistent property (how?)
  • From: William Stewart <email@hidden>
  • Date: Mon, 17 Dec 2007 17:49:33 -0800

You overide the AUBase Get and Restore State calls, and just add an entry into the dictionary (and retrieve it)... Something like:

SaveState
	- add a path key where the value is a file path

RestoreState
	- retrieve the path key value - and that is your file

Bill

On Dec 17, 2007, at 1:46 PM, Daniel Oberhoff wrote:

Hi,

Can someone tell me, how I can make a property of an AudioUnit persistent, i.e. saved along the parameter settings and also in presets? To give the background: I am making a simple little sampler to play my old amiga samples, and I want to save the path of the audio file.

thx

Daniel
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 >audiounit persistent property (how?) (From: Daniel Oberhoff <email@hidden>)

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