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AUVal Reported error: kAudioUnitErr_TooManyFramesToProcess
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AUVal Reported error: kAudioUnitErr_TooManyFramesToProcess


  • Subject: AUVal Reported error: kAudioUnitErr_TooManyFramesToProcess
  • From: Overloud - Alfonso De Prisco <email@hidden>
  • Date: Fri, 21 Dec 2007 02:19:35 +0100
  • Organization: Overloud

Hi,
we're having problems validating AU plugins under Mac OS X.
Such issues are keeping us from releasing a few commercial plugins...

I compiled an AU plugin with Mac OS X 10.4.10 and tried to validate it in Mac OS X 10.5.1, using the auval version 1.2.1b3 that comes with it.



This is the last part of the resulting report:


RENDER TESTS:
Input Format: AudioStreamBasicDescription:  2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
Output Format: AudioStreamBasicDescription:  2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
Render Test at 512 frames
Slicing Render Test at 64 frames
  PASS

Render Test at 64 frames, sample rate: 22050 Hz
Render Test at 137 frames, sample rate: 96000 Hz
Render Test at 4096 frames, sample rate: 44100 Hz
Render Test at 4096 frames, sample rate: 192000 Hz
Render Test at 4096 frames, sample rate: 11025 Hz
Render Test at 512 frames, sample rate: 48000 Hz
  PASS

1 Channel Test:
In and Out Format: AudioStreamBasicDescription:  1 ch,  48000 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
Render Test at 512 frames
  PASS

1 to 2 Channel Render Test at 256 frames
ERROR: Output Buffer Size does not match requested num frames

* * FAIL
--------------------------------------------------
AU VALIDATION FAILED: CORRECT THE ERRORS ABOVE.
--------------------------------------------------




Then I tried validating it back in Mac OS X 10.4.10, with auval 1.2.0a11, and this is the same terminating part of the report:



RENDER TESTS:
Input Format: AudioStreamBasicDescription:  2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
Output Format: AudioStreamBasicDescription:  2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
Render Test at 512 frames
Slicing Render Test at 64 frames
  PASS

Render Test at 64 frames, sample rate: 22050 Hz
Render Test at 137 frames, sample rate: 96000 Hz
Render Test at 4096 frames, sample rate: 44100 Hz
Render Test at 4096 frames, sample rate: 192000 Hz
Render Test at 4096 frames, sample rate: 11025 Hz
Render Test at 512 frames, sample rate: 48000 Hz
  PASS

1 Channel Test:
In and Out Format: AudioStreamBasicDescription:  1 ch,  48000 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
Render Test at 512 frames
  PASS

Checking connection semantics:
Connection format:
AudioStreamBasicDescription:  2 ch,  48000 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
  PASS
kAudioUnitErr_TooManyFramesToProcess

Checking parameter setting
Using AudioUnitSetParameter
Using AudioUnitScheduleParameter
  PASS

* * PASS
--------------------------------------------------
AU VALIDATION SUCCEEDED.
--------------------------------------------------






Notice that the name of the constant kAudioUnitErr_TooManyFramesToProcess reporting the error gets printed only when I validate the DEBUG version of the plugin.

Looks like it is intended as a "warning" or something in 10.4, but becomes an invalidating error in 10.5 (both Debug and Release binaries result in the same error upon validation in 10.5)

How do I solve this issue?

Thank you in advance,
Alfonso De Prisco

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