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Re: Loading arrays into register
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Re: Loading arrays into register


  • Subject: Re: Loading arrays into register
  • From: "Simon" <email@hidden>
  • Date: Sat, 29 Dec 2007 16:00:22 -0500 (EST)

"the Sinewave class has no autorelease pool" doesn't actually mean  anything, so I think you haven't understood what autorelease does.   Objects allocated by [Whatever alloc] don't get put in the current  autorelease pool until you send them an autorelease message; for your  convenience the methods that implement things like [NSMutableArray  arrayWithCapacity: 100] will both allocate the object and send it an  autorelease message on your behalf.  What this means for you in  practice is that objects you allocate with [Whatever alloc] have to  be explicitly released (or autreleased), whereas all other objects  have to be explicitly retained if you want them to last between times  around the event loop.  In particular, the number of times you'll  ever need to create your own autorelease pool cant be counted on  Captain Hook's fingers."

Thanks for the advice. I realised the reason I was having problems was simply because I wasn't copying the objects from the NSMutableArray to the NSArray.

I had code like this:
NSArray * anArray;
NSMutableArray * aMutableArray = [[NSMutableArray alloc] init];
anArray = aMutableArray;
[aMutableArray release];
[[anArray objectAtIndex: anIndex] doSomething];

Which I've now changed to:
NSArray * anArray;
NSMutableArray * aMutableArray = [[NSMutableArray alloc] init];
anArray = [aMutableArray copy];
[aMutableArray release];
[[anArray objectAtIndex: anIndex] doSomething];

Now everything is hunky-dory!

Thanks,

Simon

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