Re: Audio Unit UIs in Java (JNI) App
Re: Audio Unit UIs in Java (JNI) App
- Subject: Re: Audio Unit UIs in Java (JNI) App
- From: Bjorn Roche <email@hidden>
- Date: Tue, 9 Jan 2007 11:31:26 -0500
On Jan 8, 2007, at 12:39 AM, Matt Drance wrote:
Hi Bjorn,
You should begin with TechNote 2147, which describes just those
threading/event-model issues:
http://developer.apple.com/technotes/tn2005/tn2147.html
Matt,
Many thanks for this. I don't know how I missed it, but it looks
like it's just what I need (I often miss things in the Apple docs,
though they don't seem to be especially poorly organized). Anyone
know if there is something similar for Carbon? My understanding is
that Java is Cocoa-based and it's hard to integrate Cocoa and Carbon,
so maybe there is no easy answer to that one....
Anyway, thanks for the tip.
bjorn
On Jan 7, 2007, at 9:28 AM, Bjorn Roche wrote:
Hey all,
Sorry for the cross-post. I suspect this is more of a java issue,
but I wanted to include the CoreAudio list in case there are other
issues. My question is: is it possible to build a Java/Swing app
that displays Audio Unit carbon/cocoa interfaces? Specifically, my
app would use JNI for all audio-playback related code, so the UI
element from the AU would have to pass through JNI to get to the
Java/Swing GUI. From looking though the docs, it looks like it
would be possible to create the UI element in the C code and pass
that through JNI to Java, but from there it's unclear if the UI
element from the Audio Unit could peacefully coexist in a Swing
environment. I wouldn't know where to begin dealing with threading/
even-model issues if there were any. Any thoughts on this?
TIA,
bjorn
-----------------------------
Bjorn Roche
XO Wave
Digital Audio Production and Post-Production Software
http://www.xowave.com
http://blog.bjornroche.com
http://myspace.com/xowave
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-----------------------------
Bjorn Roche
XO Wave
Digital Audio Production and Post-Production Software
http://www.xowave.com
http://blog.bjornroche.com
http://myspace.com/xowave
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