I've been using the 3D Mixer component with vector based panning. I'm setting this by calling
UInt32 spatialSetting = kSpatializationAlgorithm_VectorBasedPanning
err = ::AudioUnitSetProperty(mixerUnit,
kAudioUnitProperty_SpatializationAlgorithm,
kAudioUnitScope_Input,
i,
&spatialSetting,
sizeof(spatialSetting));
for every input bus. This works fine when the speakers are configured to be Quad in Audio Midi Setup, but does not work with Hexagonal or Octagonal settings. Is Vector Based Panning designed to work only with four channel setups?
Thanks in advance,
Mark
--
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden