• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Add/Remove Render Notify more than once
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Add/Remove Render Notify more than once


  • Subject: Re: Add/Remove Render Notify more than once
  • From: William Stewart <email@hidden>
  • Date: Mon, 22 Jan 2007 12:39:50 -0800



First the declarations:

AudioUnitAddRenderNotify(			AudioUnit				ci,
									AURenderCallback		inProc,
									void *					inProcUserData)

AudioUnitRemoveRenderNotify(		AudioUnit				ci,
									AURenderCallback		inProc,
									void *					inProcUserData)


The AU determines a notify by examining *both* the proc and the user data as a key (that contains two values). Thus - you can use the same static function with different user data as distinct entries. Thus, when you remove a notification you have to provide both the function ptr AND the user data for that notification entry to remove.



On 28/12/2006, at 9:32 AM, Evan Olcott wrote:

This isn't in the documentation, so I thought I'd ask here:

* if I call AudioUnitAddRenderNotify and the callback was previously added & already hooked in, is the adding skipped or is it added for a second entry?

If the pair is already a member, it does nothing


* if I call AudioUnitRemoveRenderNotify and the callback doesn't exist, do I just get an error as a result, no harm done, no residual effect?

noErr is always returned - can't see how this would cause any harm

Bill


TIA

Ev
Technical Knowledge Officer
Head Programmer/Designer
Audiofile Engineering


--
mailto:email@hidden
tel: +1 408 974 4056
________________________________________________________________________ __
"Much human ingenuity has gone into finding the ultimate Before.
The current state of knowledge can be summarized thus:
In the beginning, there was nothing, which exploded" - Terry Pratchett
________________________________________________________________________ __


_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Prev by Date: Re: Audio Unit input pitch based MIDI output
  • Next by Date: Re: Jack at the OS level? No way!
  • Previous by thread: Re: Audio Unit input pitch based MIDI output
  • Next by thread: how to release file handle?
  • Index(es):
    • Date
    • Thread