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Re: Basic sample code for FFT audio frequency spectrum? Sarcasm Maybe? Thank You...
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Re: Basic sample code for FFT audio frequency spectrum? Sarcasm Maybe? Thank You...


  • Subject: Re: Basic sample code for FFT audio frequency spectrum? Sarcasm Maybe? Thank You...
  • From: Christian Luther <email@hidden>
  • Date: Sat, 7 Jul 2007 09:44:24 +0200

Hi!

I only did AU plug-ins so far, so the following may not be 100% right. First, Audio Units are not only used as plug-ins. In Core- Audio-Style you would set up a graph of Audio Units that do the tasks you wish to do. In your case that would be an AudioFilePlayer connected to your own AU doing FFT stuff, which is then again connected to an output unit for playback. See the PlayFile example in /Developer/Examples/CoreAudio/SimpleSDK on how to do this.

I can't think of a Cocoa way to load Audio Data easily. There is just NSSound for simple playback but you cannot get raw samples from it.

Another way would be to go completely on yourself, parsing a wav file format and extracting the audio data. But then your app can only handle wav format and you have to do the same stuff again and again for aiff, mp3 and so on. AUFilePlayer is already there and does it all.

Greets,
Christian

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 >Re: Basic sample code for FFT audio frequency spectrum? Sarcasm Maybe? Thank You... (From: IgnisFatuus <email@hidden>)

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