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Re: Output Capture
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Re: Output Capture


  • Subject: Re: Output Capture
  • From: email@hidden
  • Date: Wed, 18 Jul 2007 13:29:51 -0600

On Jul 18, 2007, at 1:04 PM, Jeff Moore wrote:

The output buffers are there for _you_ to put data in. Until you do that, the buffers will be filled with zeroes.

The system does not provide any means for accessing the output data going to the device.

OK I found this post just after I sent my email, which puts a damper on things:


http://lists.apple.com/archives/coreaudio-api/2006/Jan/msg00101.html

All is not lost though. What would also work for me is, if I could pipe the output of the sound manager into an audio unit or something that mixes it, and then have 1 single output, that I could use as an input for echo cancellation, and then could pass on to the output device. I found this:

http://developer.apple.com/qa/qa2005/qa1394.html

Which kinda sorta suggests that there is a way to find things like NSSound or the Carbon Sound Manager as an input. This may not be doable though, for the same reason we can't capture the mac's whole output.

The trouble is that I have 2 carbon sound callbacks in my app, one for voice, and one for our game sound fx, and I can't mix those easily (for one thing their sample rates and number of channels are different, and for another, the code is leftover from OS 9 days and pretty complicated to dive into). But I COULD pipe these into core audio in a thread safe way from the 2 callbacks, and get 1 output. I just have no idea how to do this. I've read over the core audio manual pdf, it's just a lot to take in. So while the concepts are fairly simple, I don't feel ready to just start typing code, and was hoping for an example.

P.S. I think that since capturing output is disabled for DRM, then a built-in echo cancelled sound input is a requirement. This would be extremely easy for apple to do, since they are already doing it in iChat I believe. Also, this needs to be included in a system update retroactively for 10.3.9, or as a small lib we can include in our app's package, so that we can use it in games.

Well, thanx for your help,

--Zack
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 >Output Capture (From: email@hidden)
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