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Re: Listening To kAudioDeviceProcessorOverload From AudioUnit
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Re: Listening To kAudioDeviceProcessorOverload From AudioUnit


  • Subject: Re: Listening To kAudioDeviceProcessorOverload From AudioUnit
  • From: Eric Eizenman <email@hidden>
  • Date: Wed, 20 Jun 2007 18:19:05 -0700

Thanks Jeff.

I'm only interested in kAudioDeviceProcessorOverload for debug purposes, so no output unit is acceptable. It would be good enough if it works only with AU Lab.
While looking for clues, I stumbled across the AUTracer. From reading the comments I think it might do what I'm looking for. AUTracer::Establish has some code to get kAudioOutputUnitProperty_CurrentDevice which I might try.
The idea is to use WTF in Shark and programmatically stop tracing when kAudioDeviceProcessorOverload is detected.


------------------------------------------------------------------
Eric Eizenman
BIAS Inc., Audio Software Development
------------------------------------------------------------------


On Jun 20, 2007, at 2:17 PM, Jeff Moore wrote:

That's not something you can find out from inside an AudioUnit. The main problem is what to do if your AU isn't attached to an output unit or the HAL. I'm sure there are other wrinkles as well that make figuring this out dicey if it is even possible.

On Jun 20, 2007, at 1:59 PM, Eric Eizenman wrote:

I would like to programmatically listen to kAudioDeviceProcessorOverload from my AU.
What steps do I need to take in order to get the current Output Unit component instance, to be used in AudioUnitAddPropertyListener ?

--

Jeff Moore
Core Audio
Apple


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 >Re: Listening To kAudioDeviceProcessorOverload From AudioUnit (From: Jeff Moore <email@hidden>)

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