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Stereo Processing
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Stereo Processing


  • Subject: Stereo Processing
  • From: paul Fultz <email@hidden>
  • Date: Mon, 12 Mar 2007 13:52:30 -0700 (PDT)

I would like to set up my audio unit to process stereo, is there someway i can set it up so that it will call a funtion like this in my class to do the processing:
void                 Process(    const Float32 *     inSourceLeft, // left input
                                        const Float32 *     inSourceRight, //right input
                                            Float32 *             inDestLeft, //left output
                                            Float32 *             inDestRight, //right output
                                            UInt32                 inFramesToProcess,
                                            bool &                ioSilence)

i am inherenting AUKernelBase, and AUEffectsBase, can i just override ProcessBufferList() in my class? and if so how would i write the code to call this function that is located in my kernel(e.g. class myAudioUnitKernel : public AUKernelBase)?


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