Stereo Processing
Stereo Processing
- Subject: Stereo Processing
- From: paul Fultz <email@hidden>
- Date: Mon, 12 Mar 2007 13:52:30 -0700 (PDT)
I would like to set up my audio unit to process stereo, is there someway i can set it up so that it will call a funtion like this in my class to do the processing:
void Process( const Float32 * inSourceLeft, // left input
const Float32 * inSourceRight, //right input
Float32 * inDestLeft, //left output
Float32 * inDestRight, //right output
UInt32 inFramesToProcess,
bool & ioSilence)
i am inherenting AUKernelBase, and AUEffectsBase, can i just override ProcessBufferList() in my class? and if so how would i
write the code to call this function that is located in my kernel(e.g. class myAudioUnitKernel : public AUKernelBase)?
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