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Re: Stereo Processing
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Re: Stereo Processing


  • Subject: Re: Stereo Processing
  • From: William Stewart <email@hidden>
  • Date: Fri, 16 Mar 2007 18:57:48 -0700

We generally overide AUBase and just implement the Render method - then instead of working around all this stuff, you just implement what you need. I think its clearer and easier (but many have ignored me in the past!)

Bill

On 16/03/2007, at 6:47 AM, Christian Luther wrote:

Hi Paul!

Unfortunately there is more work to do. You also have to modify the function that creates the kernels (MaintainKernels()) so that you have your stereo kernel set up correctly (it usually creates one kernel per I/O which is not what you want). If you want to support stereo processing only you can just create one instance of your Stereokernel. If you want to support both mono and stereo processing you will have to do some more work there.
Then, you have to modify ProcessBufferLists() which is the function that finally calls the Process() functions of the kernels.


I can't really remember the details, but just look around the methods I named and try to understand what they do. Then it shouldn't be a problem to modify everything accordingly. Hey, even I got it to work! ;)

Greets,
Christian

Am 16.03.2007 um 00:01 schrieb paul Fultz:

ok thanks, well couldnt i create two classes like myAUEffectBase and myAUKernelBase, and have them inherit AUEffectBase and AUKernalBase respectively and just overide ProcessBufferList() to use myAUKernelBase, which will have an additional function called ProcessStereo() or would i need to overide other functions as well? also, where do i set the audio unit to only recieve mono or stereo, and set the output to only stereo?

thanks,
paul

William Stewart <email@hidden> wrote: essentially yes (that's a short version - there is a long version but it would require refactoring much of the code of AUEffectBase and its kernel objects that is probably too lengthy to go into here I think).�

Bill

On 12/03/2007, at 1:52 PM, paul Fultz wrote:

I would like to set up my audio unit to process stereo, is there someway i can set it up so that it will call a funtion like this in my class to do the processing:
void ��� ��� ��� ��� Process(��� const Float32 * ��� inSourceLeft, // left input
��� �� �� �� �� �� �� �� �� �� �� �� �� const Float32 * ��� inSourceRight, //right input
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� Float32 * ��� ��� ��� inDestLeft, //left output
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� Float32 * ��� ��� ��� inDestRight, //right output
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� UInt32 ��� ��� ��� ��� inFramesToProcess,
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� bool &��� ��� ��� ��� ioSilence)


i am inherenting AUKernelBase, and AUEffectsBase, can i just override ProcessBufferList() in my class? and if so how would i write the code to call this function that is located in my kernel (e.g. class myAudioUnitKernel : public AUKernelBase)?

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References: 
 >Re: Stereo Processing (From: paul Fultz <email@hidden>)
 >Re: Stereo Processing (From: Christian Luther <email@hidden>)

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