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Re: AudioUnit Events
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Re: AudioUnit Events


  • Subject: Re: AudioUnit Events
  • From: Bjorn Roche <email@hidden>
  • Date: Wed, 16 May 2007 16:24:38 -0400


On May 16, 2007, at 4:11 PM, Mark Pauley wrote:

You should do a quick search of this list ( I think it's archived online somewhere). Lots of questions have been answered before.

William Stewart said:

Instead of calling SetParameter, you should call AUParameterSet (<AudioToolbox/AudioUnitUtilities.>) - its nearly as simple :)

AUParameterSet appears to be a wrapper around SetParameter that also fires an event off, have you tried that?



Yes, I am aware of the difference between AUParameterSet and AudioUnitSetParameter. The question is why AudioUnitSetProperty( ... kAudioUnitProperty_PresentPreset, ... ) seems to fire events (at least the GUI responds to changes) whereas AudioUnitSetParameter doesn't. I know I CAN fire events off with AUSetParameter, but I'm unclear why the functions from AudioUnit.h seem to have different behaviors (as opposed to functions from AudioUnitUtilities.h).


This seems inconsistent, but as I said, it's immaterial at this point, because I decided to fire events manually with my own wrapper function.

	bjorn


----------------------------- Bjorn Roche XO Wave Digital Audio Production and Post-Production Software http://www.xowave.com http://blog.bjornroche.com http://myspace.com/xowave


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 >AudioUnit Events (From: Bjorn Roche <email@hidden>)
 >Re: AudioUnit Events (From: Bjorn Roche <email@hidden>)
 >Re: AudioUnit Events (From: Mark Pauley <email@hidden>)

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