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Re: How to pull audio from an AUGraph for bounces?
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Re: How to pull audio from an AUGraph for bounces?


  • Subject: Re: How to pull audio from an AUGraph for bounces?
  • From: William Stewart <email@hidden>
  • Date: Mon, 21 May 2007 14:55:27 -0700

The PlaySequence sample code (/Developer/Examples/CoreAudio/ SimpleSDK/) has an option to write a file and does exactly what you want

Bill

On 21/05/2007, at 12:24 PM, Daniel Oberhoff wrote:

Hi,

I am trying to find out how to play audio from an AUGraph into my own sample buffers. It seems I always need an output unit at the end of the graph, so for playback I get the default output unit. But that way I never get so touch the rendered buffers. Now I would like to make a "bounce" of the audio, i.e. record the output of the graph into my own buffers, and I cannot find out how to do so. I was wondering if maybe one of the available output units is set for this. I see an "kAudioUnitSubType_GenericOutput" subtype defined in AUComponent.h, but have no Idea how to use this. I also see the RecordToAudioFile sample that sets an input callback to get the data, but there it directly calls the render method on the input unit, and I am not so sure if this is the way to do it, since the graph should be responsible for pulling from the units.

Help appreciated,

Daniel Oberhoff
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      • From: Daniel Oberhoff <email@hidden>
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 >How to pull audio from an AUGraph for bounces? (From: Daniel Oberhoff <email@hidden>)

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