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Using OpenGL to create a custom interface
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Using OpenGL to create a custom interface


  • Subject: Using OpenGL to create a custom interface
  • From: paul Fultz <email@hidden>
  • Date: Wed, 14 Nov 2007 21:09:52 -0800 (PST)

I was wondering how you would go about using opengl to
create a custom interface, If i use opengl do i need
to create the audio unit with carbon or cocoa first?
or can i start with a generic audio unit and use
opengl from there? also where would i implement the
funtion calls from opengl such as glutDisplayFunc(),
glutMouseFunc(), etc?
Thanks,
Paul


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