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Audio Units and Software Monitoring
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Audio Units and Software Monitoring


  • Subject: Audio Units and Software Monitoring
  • From: Normen Hansen <email@hidden>
  • Date: Mon, 26 Nov 2007 18:44:16 +0100

Hi all.
I am currently testing a plugin that I wrote which reads sample data from disk and mixes it with the incoming audio data.
Everything works fine when I simply play some audio file in Garageband or Logic and insert my plugin to that channel. The resulting output is channel audio mixed with audio from plugin.
However, when I enable software monitoring on that track the samples from the plugin are playing too fast.
The problem seems to be that the process() methods of the plugin are called more often per second when I enable software monitoring.


How is software monitoring handled in Audio Units? How can I tell between audio from the track and audio from input monitoring from within the plugin?

I used the AUEffectBase / XCode Template to create the plugin and do most AudioUnit specific stuff in the Kernels.

Can anyone help?

Thank you,
Normen Hansen
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