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Re: Buffer Size in Audio Units
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Re: Buffer Size in Audio Units


  • Subject: Re: Buffer Size in Audio Units
  • From: William Stewart <email@hidden>
  • Date: Mon, 26 Nov 2007 14:36:49 -0800


On Nov 26, 2007, at 4:28 AM, Adam Stark wrote:

Hi,

I have developed an audio unit that at some point in it's processing uses an FFT. This FFT depends on the incoming buffer size of the audio unit. I need to initialise the FFT routine before it is used so that is is using the correct size (e.g. 128, 256, or 512, etc). I know that during the process method I get the variable inFramesToProcess which tells me the buffer size but is there any other way to find out this information outside of the process method?

No. Your AU is told (or has a default) called Max Frames per slice - this is the maximum number of sample frames your AU can be asked to render at any time. So, you have to intitialise your AU to deal with at most this many samples (and it could be less).


Typically, you deal with this by introducing some kind of processing delay (latency) to deal with your FFT buffer processing size. You report that latency, and you return silence the first latency samples after your AU is initialised or Reset (to account for the internal buffering you will have to do)

Bill


I want to initialise my FFT routine in the constructor with the initial buffer size and then if there is a change in buffer size then I want to re-initialise it. So I guess my exact questions are:

- How can I access the buffer size outside of the process method?
- Where should I place code to re-initialise the FFT routine? In the Reset() method?


I'd be very appreciative of any help,

Thanks,

Adam
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 >Buffer Size in Audio Units (From: Adam Stark <email@hidden>)

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