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Multiple Input/Output project Architecture
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Multiple Input/Output project Architecture


  • Subject: Multiple Input/Output project Architecture
  • From: David McMahon <email@hidden>
  • Date: Tue, 9 Oct 2007 16:34:50 +0100

I'm at the early stage of planning a mixer application, and I need some advice to make sure I'm on the right track before I start writing code. The basic concept is that I'll have an arbitrary number of inputs and outputs which can be mixed together and acted on by audiounits.

Before I get down to coding I'd like to know I'm on the right path with the following ideas...

The output side will be an AUGraph ending in a matrix mixer outputting to an AUHAL connected to a Aggregate device with the output being diverted to various channels on-the-fly.

The inputs will be an arbitrary number of sub graphs driven by either an AUHAL for hardware or AuFilePlayers for sound files.

The whole thing will be wrapped in a Cocoa/Obj-C interface.

Am I on the right track here ?

A few issues immediately spring to mind.

Can I create an aggregate device on-the-fly in code given a selection of hardware devices ?

Can I have multiple subgraphs each having their own separate input device ?

I'll need to control the volume of the subgraph outputs and also to start/stop playback of each independently. With this being a 'pull' architecture, can I stop a single subgraph without disconnecting it from the main output ?

Is it simple to implement threading for the various subgraphs ?

TIA

Dave McMahon
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    • Re: Multiple Input/Output project Architecture
      • From: William Stewart <email@hidden>
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