CGContextFillRect - is there a faster way?
CGContextFillRect - is there a faster way?
- Subject: CGContextFillRect - is there a faster way?
- From: Paul Tapper <email@hidden>
- Date: Thu, 27 Sep 2007 07:23:48 +0000
- Importance: Normal
Hi,
I'm pretty new to Mac programming, so forgive my beginner question: I have a carbon component (an audio unit) which has a dynamically updating display, and I'm finding that the graphical performance is a bit of a problem for me - its just too slow.
My code seems to spend much of its time trying to fill in a rectangle with a solid colour by calling CGContextFillRect. Is there a quicker way of doing this sort of thing? How much does it depend on what kind of CGContext I'm using? (I'm using a CGBitmapContext)
Thanks for any help.
Paul
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