Re: AudioUnitScheduleParameter + AUVarispeed
Re: AudioUnitScheduleParameter + AUVarispeed
- Subject: Re: AudioUnitScheduleParameter + AUVarispeed
- From: William Stewart <email@hidden>
- Date: Tue, 1 Apr 2008 12:27:01 -0700
No - the documentation clearly states that you have to schedule
parameters for each render call.
On Mar 31, 2008, at 7:38 PM, Kevin Dixon wrote:
From what I've read in the archives, I'm pretty confident to start
using
AudioUnitScheduleParameter, however I'm wondering about a couple
things.
The impression I get is that I can schedule an entire song's worth of
ramps before ever calling AudioUnitRender. Is this true, or should I
limit
my scheduling to the near future ..eg within the next
AudioUnitRender's
time frame?
Also, I notice the last parameter is inNumParamEvents. Does this imply
that inParameterEvent can be a pointer to an array of events?
Finally, does anyone know to what degree/how/if the AUVarispeed
supports
scheduled parameters?
Thanks!
-Kevin
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