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Re: AUGraph Problem
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Re: AUGraph Problem


  • Subject: Re: AUGraph Problem
  • From: Brian Whitman <email@hidden>
  • Date: Sun, 13 Apr 2008 08:27:23 -0400


On Apr 13, 2008, at 3:05 AM, Christopher O'Neill wrote:
So, after looking at activity monitor, I can see that my program is using severe cpu cycles when I start playing sound. How do I change which algorithm is used?

Not sure if this works for AUPitch (I know it does for AUTimePitch) but try setting the kAudioUnitProperty_RenderQuality e.g.


AudioUnitSetProperty(audioUnits->timeAU, kAudioUnitProperty_RenderQuality, kAudioUnitScope_Global, 0, &timeStretchQuality, sizeof(UInt32) );

kRenderQuality_Max      = 0x7F
kRenderQuality_High     = 0x60
kRenderQuality_Medium   = 0x40
kRenderQuality_Low      = 0x20
kRenderQuality_Min      = 0




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References: 
 >AUGraph Problem (From: "Christopher O'Neill" <email@hidden>)
 >Re: AUGraph Problem (From: Jens Alfke <email@hidden>)
 >Re: AUGraph Problem (From: "Christopher O'Neill" <email@hidden>)

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