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Re: FLLR (compression ?) in AIFF file
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Re: FLLR (compression ?) in AIFF file


  • Subject: Re: FLLR (compression ?) in AIFF file
  • From: "Francois Baronnet" <email@hidden>
  • Date: Wed, 6 Aug 2008 19:44:42 +0200

2008/8/6 Richard Dobson <email@hidden>:
> Stephen Davis wrote:
>>
>> The FLLR chunk is added by the AudioFile code to align the data chunk on a
>> 4K page boundary for optimized I/O during playback.
>>
>> The AIFF specification says to ignore chunks you don't recognize and skip
>> over them.  This is such a chunk.  :-)
>>
>> As for the NONE chunk, it is not a separate chunk but is found in the
>> "compressionType" field of the COMM chunk.
>>
>
>  Only in AIFC files (the COMM chunk is larger there with extra fields). AIFF
> does not support compression (or 32bit floats). But the recommendation is
>  that AIFC supercedes AIFF, so should be used for everything, these days.
>
> Richard Dobson
>
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Ok, thanks. As I'm the recorder of the sound and then there is only me
to analyse it (then the sound file is deleted), I thing I can use
uncompressed AIFF, no?

Please correct me if I go wrong, but if I move to the SSND chunk, I
should find very closed to it the "sound data", shouldn't I?
And these data must be of type float, from -1.000 to 1.000, right? If
it's true, then I don't understand why I'm getting stange numbers
(xxx.xx E-41 for example).

Here is a screenshot of my file opened with some hexadecimal editor.
My app is reading from 00 22 00 00 until the end of file.
http://cpcstats.free.fr/upload/files/1218044603_Image_1.png

May be it's not float? May be the offset isn't good? I tried many
combinations but I can't get one "good" float value...

--
François Baronnet
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  • Follow-Ups:
    • Re: FLLR (compression ?) in AIFF file
      • From: Stephen Davis <email@hidden>
References: 
 >FLLR (compression ?) in AIFF file (From: "Francois Baronnet" <email@hidden>)
 >Re: FLLR (compression ?) in AIFF file (From: Stephen Davis <email@hidden>)
 >Re: FLLR (compression ?) in AIFF file (From: Richard Dobson <email@hidden>)

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