Hi All,
Actually I’m
developing a FireWire audio driver.
As my understanding, the
clipOutputSamples() should be called after the performAudioStart() be called no
matter if the DCL program is running or not.
Is that correct?
BTW, I use iTunes to
play music and the progress cannot step forwards. I think that clipOutputSamples()
cannot be called explains it. Is that correct?
Best Regards,
David Tan,
Software Engineer,
Dextrys Co., Ltd.
From: coreaudio-api-bounces+david.tan=email@hidden
[mailto:coreaudio-api-bounces+david.tan=email@hidden] On Behalf Of David Tan
Sent: Tuesday, December 02, 2008
4:38 PM
To: CoreAudio-API
Mailing List
Subject: IOAudioEngine::clipOutputSamples
cannot be called
Hi Apple,
I have asked this question two weeks before and Jeff
kindly gave me some confirmation that the overridden of it is feasible.
But unfortunately I’m still blocked at this
issue.
Now my question is: is it possibly caused by
incorrect setup of output IOAudioStream?
Although I can see my device on Sound Preference Pane
and HALLab device window, I’m suspicious of something incorrect in it.
BTW, my audio engine creates one input stream and one
output stream respectively.
Thanks a lot!
Best Regards,
David Tan,
Software Engineer,
Dextrys Co., Ltd.