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Re: iPhone AURemoteIO Bug ?
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Re: iPhone AURemoteIO Bug ?


  • Subject: Re: iPhone AURemoteIO Bug ?
  • From: William Stewart <email@hidden>
  • Date: Mon, 15 Dec 2008 11:38:14 -0800

can you reproduce the problem with the aurioTouch example?

On Dec 13, 2008, at 3:23 PM, Mark's Studio wrote:

I have strange error in my app, that might be related to coreaudio.
The app use the AURemoteIO for input and output,
the app is based on the aurioTouch example.

process input -> copy result to output and display on openGL view.

It's a bit difficult to explane but,
If i start my app right after device wakeup the app will display a few correct results and then it will display nonsens, (i am not checking for nan or inf in my display code),
the processed output to the headset sounds ok,
i can get the app to behave correctly by plugging the headset in or out.


But if i wait 5-10 sec after wakeup before starting the app everything is fine.

Is there something happening with coreaudio on the device in those first few seconds after wakeup ?

PS 1.gen iPhone




Peter Mark

Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078
Fax: +45 35366038
Mobile: +45 20416018
www.marks-studio.dk
email@hidden

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 >iPhone AURemoteIO Bug ? (From: Mark's Studio <email@hidden>)

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