Re: hardcoded microphone buffering in iPhone?
Re: hardcoded microphone buffering in iPhone?
- Subject: Re: hardcoded microphone buffering in iPhone?
- From: Gianno <email@hidden>
- Date: Thu, 18 Dec 2008 17:06:52 +0000
Hi William
I still get an "EXC_BAD_ACCESS" when running aurioTouch on the Simulator, even with the final 2.2 SDK. This happens when PerformThru calls AudioUnitRender. The simulator seems to crash in something called from an "AudioConverterChain::FillBufferFromInputProc". Is this a known problem, or should I submit a bug?
Thanks
-G.
On Tue, Nov 25, 2008 at 1:46 AM, William Stewart
<email@hidden> wrote:
On Nov 24, 2008, at 1:41 PM, Nate wrote:
The aurioTouch code looks very promising. Unfortunately when I run it in the simulator the interface appears and I can press the mute/fft/sonogram buttons but no sound wave is drawn. Nothing is logged in the console. I haven't tried it on an actual device yet, but I'd really like to have it working in the simulator.
This should be working with the 2.2 release (just out late last week)
Bill
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