Re: Synthesizing sound for the iPhone
Re: Synthesizing sound for the iPhone
- Subject: Re: Synthesizing sound for the iPhone
- From: Niklas Saers <email@hidden>
- Date: Fri, 19 Dec 2008 20:35:08 +0100
| Hi Marc, I haven't used AudioQueue and I don't have time to look at your code butattached is an example of exactly what you want to do using the RemoteIO
 AudioUnit, which should be more efficient than using AudioQueue anyway.
 It's objc++ but the only thing that's c++ in it is the use of
 std::vector to store the buffer data.
 
Wow, thanks a bunch. :-) Couple of noob'ish questions:
 I just create a new project AudioUnitTest, rename AudioUnitTestAppDelegate.m to AudioUnitTestAppDelegate.mm, replace it with your code, add "@synthesize viewController;", add the CoreAudio framework and compile, right? This is what I did, but when linking the linker sais "framework not found AudioUnit", both on target Simulator and Device, all versions. Any suggestions to what is going on? 
 What license is your code under? 
 Cheers 
 	Nik
 | 
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