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How to use the SampleAudioDriver
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How to use the SampleAudioDriver


  • Subject: How to use the SampleAudioDriver
  • From: James Udo Ludtke <email@hidden>
  • Date: Tue, 30 Dec 2008 21:37:36 -0500

I posted earlier as "Using the default output as an input to an audio unit." After trying alternate approaches, which have their shortcomings, I am now ready to take the advise that creating a driver may be the best answer.

I studied the SampleAudioDriver project, which can be compiled into 2 targets: Target 1 is "SampleAudioDriver.kext"; target 2 is "libAudioFloatLib".

I can compile both targets without errors Unfortunately, the SampleAudioDriver project has no ReadMe file. So, how do I test and use the "SampleAudioDriver" and the "libAudioFloatLib.a" which I compiled?

I have searched Apple documentation and the Internet without coming up with any useful information on how to use custom kexts or ".a" library files. I need to call the driver from within my code, and I like to install the driver or library as part of my application installation-- hopefully without an installer--I think drag and drop installation is much more user friendly.

Anyhow, to get started, I need to learn:
1. Where is a custom kext best used. Where is a custom library best used.
2. Reading the source code, how can I tell the method and arguments, which must be used (from within my code) to access the kext or library.
3. From any example code (preferred) or documentation, how to use a kext or library, including where the call format can be found in the source file of the kext code.


Where should I look?

James
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