• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Chunk size limits in AudioUnits?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Chunk size limits in AudioUnits?


  • Subject: Re: Chunk size limits in AudioUnits?
  • From: "tahome izwah" <email@hidden>
  • Date: Wed, 31 Dec 2008 12:38:55 +0100

Usually, if the need to store this much state data in a plug in arises
there is something wrong with your approach. You should start thinking
about if and why you really need that much data to be in memory at the
same time and if there isn't another way to store it, such as in a
cache file.

--th

2008/12/30 Howard Moon <email@hidden>:
> Hi all,
>
>        I'm looking at storing a rather large amount of state data (maybe
> 50Meg or more) in an effect plug-in.  From what I can tell, the only limit
> seems to be the size specified when creating the data storage, which is
> limited by the size of a long, which means 2Gb.  Naturally, I'd run into
> physical limitations on most users' machines long before trying to allocate
> 2Gb, but what about 50 or 60Meg?  Would this cause a problem (esp. in Logic
> or GarageBand)?
>
> Thanks,
>        -Howard
>
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >Chunk size limits in AudioUnits? (From: Howard Moon <email@hidden>)

  • Prev by Date: Re: Assert Failure for AUListenerAddParameter
  • Next by Date: Re: How to use the SampleAudioDriver
  • Previous by thread: Re: Chunk size limits in AudioUnits?
  • Next by thread: Assert Failure for AUListenerAddParameter
  • Index(es):
    • Date
    • Thread