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Re: Audio Unit - Saving/Loading custom data?
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Re: Audio Unit - Saving/Loading custom data?


  • Subject: Re: Audio Unit - Saving/Loading custom data?
  • From: Drake Ironman <email@hidden>
  • Date: Tue, 26 Feb 2008 18:02:37 +0000

Thanks for the help so far ... now I've got a bit further but I've got the following problems (one of which is driving me mad).

1. If I remove all the parameters from my AU it doesn't show the Custom GUI?  e.g. if I remove the following
Globals()->UseIndexedParameters(1); // it doesnt like zero - never shows the GUI

2. I've added a symlink from ~/Library/Audio/Plug-Ins/Components to my built AU; if I run AULab normally (via finder or spotlight) it works and shows my AU installed - and I can use it.  I've also added a Target to my XCode project which just runs AULab with a default file as an argument.  I can now run under the debugger from within AULab and it all works .... well it did, for some reason its now stopped working and doesn't detect ANY 3rd party AU's - none from ~/Library and none from /Library ... why?

3. Even when it was working I couldn't get breakpoints working in my GUI code, Bp's in the c++ class derived from AUEffectBase worked but ones in the GUI didn't?  Ideas?  anyone?

Thanks in advance

Rich
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References: 
 >Audio Unit - Saving/Loading custom data? (From: Drake Ironman <email@hidden>)

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