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Re: Playing "silence" to an AudioQueue (with VBR format)
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Re: Playing "silence" to an AudioQueue (with VBR format)


  • Subject: Re: Playing "silence" to an AudioQueue (with VBR format)
  • From: Neil Clayton <email@hidden>
  • Date: Wed, 23 Jan 2008 17:15:12 +1300
  • Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys

Thanks for the quick reply.

I have had an extensive play with the core audio based playthru. I did this more or less as an experiment to see if it's suitable. It'd be nice if it'd work; since I can access everything I need (volume levels) for my application. I don't actually need to plug various AU's together; so while the existing play thru examples are useful, an easier to use (read: less maintenance down the road) API is appealing.

I'm not quite sure I understand your statement. Given that I have to start the queue at some point, and that I'm playing data from a device to another device - I would have thought that some kind of data would always be available.

The way the system works at the moment is *very* similar to aqplay.cpp. The recording buffer is initialized, and started. As it receives frames/data, it records these. If the playthru buffer exists (when I say "buffer" here I really mean my objective-c wrapper classes), it then "primes" it by sending it one AudioBufferRef of data. Just as in aqplay.cpp, the playthru buffer then allocates the necessary memory and enqueues the data.

In summary: My playback mechanism is lazy - buffers being allocated and enqueued only when there is data available.
This is why I hear the first second or so.


But in between the startup as described above and the next input buffer becoming available, the output proc of the playback queue is called. If I have no data to give it - what do I do? If I don't enqueue the buffer; then the queue can't get hold of it to re-request data to be played, and thus eventually there are no buffers available and the output audio queue simply stops because it never requests any further data.

Here's an example:

2008-01-23 16:53:36.106 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x1644e000), wrote 147 bytes, 21 packets
2008-01-23 16:53:36.107 CoreAudioRecorder[33327:11a03] [Thread 1] [AQOutputBuffer] - Allocated buffer 1
2008-01-23 16:53:36.109 CoreAudioRecorder[33327:11a03] [Thread 1] [AQOutputBuffer] - Primed buffer 1
2008-01-23 16:53:36.666 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x16456000), wrote 105 bytes, 15 packets
2008-01-23 16:53:36.666 CoreAudioRecorder[33327:11a03] [Thread 1] [AQOutputBuffer] - Allocated buffer 2
2008-01-23 16:53:36.667 CoreAudioRecorder[33327:11a03] [Thread 1] [AQOutputBuffer] - Primed buffer 2
2008-01-23 16:53:37.778 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x1645e000), wrote 147 bytes, 21 packets
2008-01-23 16:53:37.778 CoreAudioRecorder[33327:11a03] [Thread 1] [AQOutputBuffer] - Allocated buffer 3
2008-01-23 16:53:37.778 CoreAudioRecorder[33327:11a03] [Thread 1] [AQOutputBuffer] - Primed buffer 3
2008-01-23 16:53:37.779 CoreAudioRecorder[33327:11a03] [Thread 1] [AQOutputBuffer] - Priming completed - queue started
2008-01-23 16:53:37.808 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Error while enqueing packet, -66686
2008-01-23 16:53:38.338 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x1644e000), wrote 105 bytes, 15 packets
2008-01-23 16:53:39.450 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x16456000), wrote 147 bytes, 21 packets
2008-01-23 16:53:40.010 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x1645e000), wrote 105 bytes, 15 packets
2008-01-23 16:53:41.121 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x1644e000), wrote 147 bytes, 21 packets
2008-01-23 16:53:41.682 CoreAudioRecorder[33327:11a03] [Thread 1] [RecordingQueue] - Buffer: (0x16456000), wrote 105 bytes, 15 packets


You can see three buffers allocated and primed with audio content. This is happening as a result of the input callback being given some data. The result is audible (after a second or so). You can also see the "Error while enqueing packet, -66686" - which is happening because the output proc is being called; but no more input data has yet been queued.

The process then continues. In the case shown above only one of the three buffers experiences the -66686 issue. Thus two remain usable and playthru works. Depending on the timing and number of buffers you can have all three buffers experience this condition and the system is dead.

If there were a way within a callback to say "I have no data for you, please have the buffer back and call me back later" - the problem would be solved.


-- Regards, Neil Clayton, http://shinywhitebox.com







On 23/01/2008, at 4:12 PM, William Stewart wrote:


On Jan 22, 2008, at 6:51 PM, Neil Clayton wrote:

I've successfully got a playthru working between two AudioQueues, in PCM.

I've two callbacks. One for an input queue and the other for an output queue. The input callback receives data and copies it to an internal array, which the output callback can then use to feed the output queue.

For VBR - I've got it "kind of working" - I hear a little audio (perhaps 1-2 seconds), before it stops.

It appears to be because the output callback (to the speakers) is called more often than the input callback, and sometimes no data is available because the input callback is called perhaps only twice a second.

You should have a look through the CAPlayThrough example - it shows you how to varispeed so you can do playthrough between different devices (including different sample rates) - using queues the way you are is not going to work without adjusting for the drift between the two devices



(But as a matter of form - if you have nothing to play with a queue, just don't scheduled anything. If the AQ Object gets to a place where it has not data to play, it just plays silence. So, even with PCM you don't have to enqueue silent buffers just to play silence).


Bill

In this case (no data to present to the output queue), I attempt to queue an empty AudioQueueBuffer, but receive kAudioQueueErr_BufferEmpty as a result.

- (void) handleOutputBuffer:(AudioQueueRef)inAQ bufferRef: (AudioQueueBufferRef)inBuffer {
// Suck off the next element of our queue
OSStatus err = noErr;
if([packetBuffer count] > 0) {
Intermediate *packet = nil;
@synchronized(packetBuffer) {
packet = [packetBuffer objectAtIndex:0];
[packetBuffer removeObject:packet];
}
@try {
[packet copyBufferTo:inBuffer];
err = AudioQueueEnqueueBuffer(queue, inBuffer, numPackets, packet.packetDescriptions);
} @finally {
[packet release];
}
} else {
// Give the buffer back - we can't do anything (we have no data)
err = AudioQueueEnqueueBuffer(queue, inBuffer, 0, nil);
}
if(err) {
[self log:@"Error while enqueing, %ld", err];
}
}


What is the recommended (or any way would be nice) way to send silence and correctly enqueue the buffer if the output format isn't PCM?

I've tried setting the first byte of the buffer to zero, with a size of one (this works for the PCM case) - and while this doesn't return an error, after I do this the output proc for the queue is no longer called (I presume I've confused it's internal state somehow).

--
Regards,
Neil Clayton







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 >Playing "silence" to an AudioQueue (with VBR format) (From: Neil Clayton <email@hidden>)
 >Re: Playing "silence" to an AudioQueue (with VBR format) (From: William Stewart <email@hidden>)

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