Steps to loading a SoundFont?
Steps to loading a SoundFont?
- Subject: Steps to loading a SoundFont?
- From: "ash oakenfold" <email@hidden>
- Date: Mon, 30 Jun 2008 15:28:17 -0700
Hi,
I can play/hear notes using the default music device. When I try to load a custom SoundFont, I hear the same default piano.
// ... create graph ...
// ... get synth unit ....
FSRef fsRef;
FSPathMakeRef ((const UInt8*)"~/Library/Audio/Sounds/Banks/foo.sf2", &fsRef, 0);
AudioUnitSetProperty (synthUnit,
kMusicDeviceProperty_SoundBankFSRef,
kAudioUnitScope_Global,
0,
&fsRef,
sizeof(fsRef));
// ... initialize graph ...
// ... start graph ...
What step(s) am I missing?
-Ash
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