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Re: AudioQueue latency problem
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Re: AudioQueue latency problem


  • Subject: Re: AudioQueue latency problem
  • From: Mark's Studio <email@hidden>
  • Date: Mon, 10 Mar 2008 15:59:39 +0100

No i don't use the AudioQueue, i have 1 thread that reads data from the network and decodes it into a ringbuffer,
and then the output unit just reads from the ringbuffer in the callback, and if there is not any data in the ringbuffer
just give the callback an empty buffer, this way the output callback can be started before any data is coming in,
and it will also work as very basic error correction if the ringbuffer runs dry.


I think there is a ringbuffer in the PublicUtility folder.

I did not spend that much time with the AudioQueue, but i think if low latency is a must, it's better to have full control over things.


On 10/03/2008, at 12.20, Stefan Agamanolis wrote:


Hi there,

Thanks for your response...

So am I to take it that you are not using AudioQueue at all? I'm not sure how to gain access to this ringbuffer - I haven't read anything about it in the AudioQueue documentation. But it sounds like a more direct access like this is just what I need.

Still curious if this is all possible within the AudioQueue domain....

-Stefan Agamanolis

On 10 Mar 2008, at 09:37, Mark's Studio wrote:

I tried to do the same thing, and had similar problems with the AudioQueue,
i ended up just copying the received data from the network into a ringbuffer
and use the ringbuffer in the output unit callback,
this works very well, the latency on the LAN is less that 50ms (i have not measured it)
with this approach you get complete control over latency.


On 10/03/2008, at 00.58, Stefan Agamanolis wrote:


Hello,

I have written a super-simple 'audio conference' program in C that uses AudioQueue to record linear PCM audio, send it over the network, and play it back on a different computer.

The problem is latency -- even though I set the AudioQueue buffer size equivalent to 1/20th of a second of audio, my AudioQueue callbacks are getting called in spurts every second or so, so I don't get to touch the audio coming in from the microphone until quite long after it was spoken.

This periodic spurt of callbacks is also happening in the simplified case of just recording to a file, or playing back from a file.

It's as if the layer under AudioQueue is using a much longer buffer.

For the heck of it, I tried using AudioDeviceSetProperty() to set kAudioDevicePropertyBufferSize to something very low, and this did not help.

Is there something I have missed or is AudioQueue not the right interface to use for this kind of low-latency application? Any suggestions?

Thanks so much to anyone who can help!

-Stefan Agamanolis

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Peter Mark

Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078 Fax: +45 35366038
www.marks-studio.dk
email@hidden




Peter Mark

Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078 Fax: +45 35366038
www.marks-studio.dk
email@hidden


_______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Follow-Ups:
    • Re: AudioQueue latency problem
      • From: Jens Alfke <email@hidden>
    • Re: AudioQueue latency problem
      • From: Cynthia Maxwell <email@hidden>
References: 
 >AudioQueue latency problem (From: Stefan Agamanolis <email@hidden>)
 >Re: AudioQueue latency problem (From: Mark's Studio <email@hidden>)
 >Re: AudioQueue latency problem (From: Stefan Agamanolis <email@hidden>)

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