AudioUnitScheduleParameter + AUVarispeed
AudioUnitScheduleParameter + AUVarispeed
- Subject: AudioUnitScheduleParameter + AUVarispeed
- From: "Kevin Dixon" <email@hidden>
- Date: Mon, 31 Mar 2008 22:38:25 -0400 (EDT)
- Importance: Normal
>From what I've read in the archives, I'm pretty confident to start using
AudioUnitScheduleParameter, however I'm wondering about a couple things.
The impression I get is that I can schedule an entire song's worth of
ramps before ever calling AudioUnitRender. Is this true, or should I limit
my scheduling to the near future ..eg within the next AudioUnitRender's
time frame?
Also, I notice the last parameter is inNumParamEvents. Does this imply
that inParameterEvent can be a pointer to an array of events?
Finally, does anyone know to what degree/how/if the AUVarispeed supports
scheduled parameters?
Thanks!
-Kevin
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