Multiple AUs in a bundle revisited
Multiple AUs in a bundle revisited
- Subject: Multiple AUs in a bundle revisited
- From: "Aristotel Digenis" <email@hidden>
- Date: Tue, 20 May 2008 01:27:31 +0100
Helllo, this is a follow up to the similarly titled post a while back:
http://lists.apple.com/archives/coreaudio-api/2005/Jun/msg00017.html
I want to put multiple plugins into one bundle. I have made a simple
test project with two default audio units, called "group" and
"groupB". In the .r file I have the following:
#include <AudioUnit/AudioUnit.r>
#include "groupVersion.h"
#include "groupBVersion.h"
// Note that resource IDs must be spaced 2 apart for the 'STR ' name
and description
#define kAudioUnitResID_group 1000
#define kAudioUnitResID_groupB 1002
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_group
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE group_COMP_SUBTYPE
#define COMP_MANUF group_COMP_MANF
#define VERSION kgroupVersion
#define NAME "Whatever: group"
#define DESCRIPTION "group AU"
#define ENTRY_POINT "groupEntry"
#include "AUResources.r"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_groupB
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE group_COMP_SUBTYPE
#define COMP_MANUF group_COMP_MANF
#define VERSION kgroupVersion
#define NAME "Whatever: groupB"
#define DESCRIPTION "groupB AU"
#define ENTRY_POINT "groupBEntry"
#include "AUResources.r"
Now the .exp file contains:
_groupEntry
_groupBEntry
Unfortunately auval only sees the first one, "group", not "groupB". I
have tried to rebuild the project but still not change. Any ideas or
further code examples?
Thanks in advance,
Aristotel
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