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Multiple AUs in a bundle revisited
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Multiple AUs in a bundle revisited


  • Subject: Multiple AUs in a bundle revisited
  • From: "Aristotel Digenis" <email@hidden>
  • Date: Tue, 20 May 2008 01:27:31 +0100

Helllo, this is a follow up to the similarly titled post a while back:
http://lists.apple.com/archives/coreaudio-api/2005/Jun/msg00017.html

I want to put multiple plugins into one bundle. I have made a simple
test project with two default audio units, called "group" and
"groupB". In the .r file I have the following:

#include <AudioUnit/AudioUnit.r>

#include "groupVersion.h"
#include "groupBVersion.h"

// Note that resource IDs must be spaced 2 apart for the 'STR ' name
and description
#define kAudioUnitResID_group				1000
#define kAudioUnitResID_groupB				1002

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#define RES_ID			kAudioUnitResID_group
#define COMP_TYPE		kAudioUnitType_Effect
#define COMP_SUBTYPE	group_COMP_SUBTYPE
#define COMP_MANUF		group_COMP_MANF

#define VERSION			kgroupVersion
#define NAME			"Whatever: group"
#define DESCRIPTION		"group AU"
#define ENTRY_POINT		"groupEntry"

#include "AUResources.r"

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#define RES_ID			kAudioUnitResID_groupB
#define COMP_TYPE		kAudioUnitType_Effect
#define COMP_SUBTYPE	group_COMP_SUBTYPE
#define COMP_MANUF		group_COMP_MANF

#define VERSION			kgroupVersion
#define NAME			"Whatever: groupB"
#define DESCRIPTION		"groupB AU"
#define ENTRY_POINT		"groupBEntry"

#include "AUResources.r"

Now the .exp file contains:

_groupEntry
_groupBEntry

Unfortunately auval only sees the first one, "group", not "groupB". I
have tried to rebuild the project but still not change. Any ideas or
further code examples?

Thanks in advance,

Aristotel
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