RE: iPhone 2G vs 3G: Audio
RE: iPhone 2G vs 3G: Audio
- Subject: RE: iPhone 2G vs 3G: Audio
- From: Angelica Grace Tanchico <email@hidden>
- Date: Fri, 7 Nov 2008 16:35:43 +0800
- Importance: Normal
Hi Bill!
Thank you for the immediate response.
This is my first iPhone application so I'm quite a newbie. What function should I call to check if I got the right sample rate? I tried using the function AudioQueueGetProperty() to get the SampleRate property but i got 0.000 for both devices. I inserted the call and log after AudioQueueEnqueueBuffer() inside the playCallback and recCallback. I used only 8k for the sampleRate so I expected an "8000.00" as the SampleRate log.
By the way, when I use headset in the 2G device, it works fine. Playback and capture is clear.
Here is a summary of the result:
2G: (without headset) playback: not good, No sound at all mic: not good, robotic voice
(with headset) playback: OK and clear mic: OK and clear
---------------------- 3G:
(without headset)
playback: OK and clear
mic: OK and clear
(with headset)
playback: OK and clear
mic: OK and clear
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