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RE: iPhone 2G vs 3G: Audio
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RE: iPhone 2G vs 3G: Audio


  • Subject: RE: iPhone 2G vs 3G: Audio
  • From: Angelica Grace Tanchico <email@hidden>
  • Date: Fri, 7 Nov 2008 16:35:43 +0800
  • Importance: Normal

Hi Bill!

Thank you for the immediate response.

This is my first iPhone application so I'm quite a newbie. What function should I call to check if I got the right sample rate?
I tried using the function AudioQueueGetProperty() to get the SampleRate property but i got 0.000 for both devices. I
inserted the call and log after AudioQueueEnqueueBuffer() inside the playCallback and recCallback. I used only 8k for the
sampleRate so I expected an "8000.00" as the SampleRate log.

By the way, when I use headset in the 2G device, it works fine. Playback and capture is clear.

Here is a summary of the result:

2G:
(without headset)
playback: not good, No sound at all
mic: not good, robotic voice

(with headset)
playback: OK and clear
mic: OK and clear

----------------------
3G:
(without headset)
playback: OK and clear
mic: OK and clear

(with headset)
playback: OK and clear
mic: OK and clear
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  • Follow-Ups:
    • Re: iPhone 2G vs 3G: Audio
      • From: William Stewart <email@hidden>
References: 
 >iPhone 2G vs 2G: Audio (From: Angelica Grace Tanchico <email@hidden>)
 >Re: iPhone 2G vs 2G: Audio (From: William Stewart <email@hidden>)

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