AudioFileStream Services
AudioFileStream Services
- Subject: AudioFileStream Services
- From: Marc Aurel Kiefer <email@hidden>
- Date: Fri, 7 Nov 2008 11:54:24 +0100
Hi,
I'm developing an application for the iPhone which uses
AudioFileStream Services to play media files via network.
I implemented a simple double buffering, the AudioQueue gets 2 buffers
enqueued and my main thread which calls
AudioFileStreamParseBytes() is blocked until I get a
AudioQueueOutputCallback to fill the next buffer and enqueue it.
This works fine for uncompressed audio, but if I use MP3 for example,
my AudioFileStream_PacketsProc is sometimes called more than once for
every chunk I hand to AudioFileStreamParseBytes() , which is not
surprising, but messes up my approach.
So my question is, how do I know if all parsed data is returned to me
via PacketsProc for a particular call of ParseBytes() ?
Or more generally, how to control the rate at which one should call
AudioFileStreamParseBytes?
Is there any example which uses AudioFileStream Services?
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