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Re: Capturing audio from speakers
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Re: Capturing audio from speakers


  • Subject: Re: Capturing audio from speakers
  • From: Brad Garton <email@hidden>
  • Date: Thu, 20 Nov 2008 12:06:31 -0500

Aahh -- I misunderstood. I guess the soundflower source might be helpful
(I haven't looked at it myself, though).


I routinely use soundflower to pipe audio into a soundeditor app like
audacity or amadeus and then write that to disk.

brad
http://music.columbia.edu/~brad


On Nov 20, 2008, at 11:16 AM, tahome izwah wrote:

No soundflower doesn't actually write the audio to a file - it does
exactly the same thing the AudioReflectorDriver does. You still need
to write the data to a file in your own app.

--th

2008/11/20 Brad Garton <email@hidden>:
"soundflower" from Cycling '74 does this:

      http://www.cycling74.com/products/soundflower

free and open-source, too.

brad
http://music.columbia.edu/~brad


On Nov 20, 2008, at 10:58 AM, tahome izwah wrote:

AFAIK there is no (easy) way to do this in MacOS X. You need to write
your own device to intercept system audio and write that audio data to
a file. Start by looking at the AudioReflectorDriver in
/Developer/Examples/CoreAudio/HAL/


HTH,
--th

2008/11/20 Satyanarayana Chebrolu <email@hidden>:

Hi all,
I am new to CoreAudio. I had a requirement saying that capturing audio
coming from speakers(suppose while an application is playing an audio
file)
, record that audio and save it to a file.
For this problem I don't know where to start in Core Audio.
Could you please give me some input so that I will explore remaining
things.
Thanks in advance.
Satya.

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References: 
 >Capturing audio from speakers (From: "Satyanarayana Chebrolu" <email@hidden>)
 >Re: Capturing audio from speakers (From: "tahome izwah" <email@hidden>)
 >Re: Capturing audio from speakers (From: Brad Garton <email@hidden>)
 >Re: Capturing audio from speakers (From: "tahome izwah" <email@hidden>)

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