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Re: hardcoded microphone buffering in iPhone?
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Re: hardcoded microphone buffering in iPhone?


  • Subject: Re: hardcoded microphone buffering in iPhone?
  • From: William Stewart <email@hidden>
  • Date: Mon, 24 Nov 2008 15:28:03 -0800


On Nov 24, 2008, at 1:13 PM, Inca Rose wrote:

Hi Bill;
What are you propose here is to:

1- Initialize AudioSession ( set interrupt callback, etc )
2- Set preferred values
3- Make the Audio Session Active
4- Check the current values.
5- Set and Initialize AU remoteIO

This is preferred - using this ordering everything is explicit and you aren't relying on reconfiguring previously configured systems. To my mind, this is always a more reliable option to take if you can.


It will be also correct to do this ?:

1- Initialize AudioSession ( set interrupt callback, etc )
2- Make the Audio Session Active
3- Set preferred values
4- Check the current values.
5- Set and Initialize AU remoteIO

This should be fine - in some cases you have no real alternative but to do things this way.


Thanks

Bill



Regards
Inca


On Nov 24, 2008, at 11:03 PM, William Stewart wrote:


On Nov 24, 2008, at 2:13 AM, Inca Rose wrote:

Hi;
I know, I got really crazy trying to figure out how things work.
There is now a sample code from WWDC08 in the net that you can check. Its name is aurio and
provides a good example ( not complete and not documented ) on how to use AU remoteIO.


REgarding the buffer size, you can set a parameter to your Audio Session
The parameter is in seconds, and the buffer size will depend on the audio format you are using, so
you have to do your maths :)


Float32 preferredBufferSize = 0.005; // 5 millis buffer
UInt32 size = sizeof(preferredBufferSize);
AudioSessionSetProperty (kAudioSessionProperty_PreferredHardwareIOBufferDuration, size, &preferredBufferSize);

AudioSessionSetActive(true);

It is better to set the requests for your preferences on audio session before you are active. (If you can't that's probably ok in most situations, but we'd prefer to see you do it this way)

You don't know what you will get though, until you are active, so the next call will return an "undefined" value if you are not active.

Bill


AudioSessionGetProperty (kAudioSessionProperty_CurrentHardwareIOBufferDuration, &size, &preferredBufferSize);


Regards
Inca R

On Nov 24, 2008, at 11:36 AM, Nate wrote:

Hi Inca,

Thanks for the AU RemoteIO tip! It seems to be notifying properly and not buffering internally, however there doesn't appear to be a mechanism for setting the buffer size. Is this right? The default buffer size is small enough for my needs so this is ok, but I would like to set it explicitly. If it is ever larger than the size I need then my app will not work properly.

Am I missing something or is AU RemoteIO completely undocumented? I had to cobble it together from the one or two code snippets scattered across the internet. That this isn't documented and that the 8kb hardcoded buffering of AQS isn't documented wasted a significant amount of my time, as the chew marks on my monitor can attest. I certainly hope that not all iPhone programming is this fun.

-Nate



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References: 
 >hardcoded microphone buffering in iPhone? (From: Nate <email@hidden>)
 >Re: hardcoded microphone buffering in iPhone? (From: Inca Rose <email@hidden>)
 >Re: hardcoded microphone buffering in iPhone? (From: Nate <email@hidden>)
 >Re: hardcoded microphone buffering in iPhone? (From: Inca Rose <email@hidden>)
 >Re: hardcoded microphone buffering in iPhone? (From: Nate <email@hidden>)
 >Re: hardcoded microphone buffering in iPhone? (From: Inca Rose <email@hidden>)
 >Re: hardcoded microphone buffering in iPhone? (From: William Stewart <email@hidden>)
 >Re: hardcoded microphone buffering in iPhone? (From: Inca Rose <email@hidden>)

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