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Re: Basic AudioQueue Service issue
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Re: Basic AudioQueue Service issue


  • Subject: Re: Basic AudioQueue Service issue
  • From: "Hamish Allan" <email@hidden>
  • Date: Thu, 23 Oct 2008 19:11:37 +0100

On Thu, Oct 23, 2008 at 5:49 PM,  <email@hidden> wrote:

> That was why I didn't use AudioQueueReset (unless it's called indirectly by
> one of the other methods I'm calling).

NB also "This function is called automatically when you call AudioQueueStop."

> Is there a callback or some other way to tell when the DSP state has been
> reset?

Not that I know of. That's why I suggested
AudioQueueEnqueueBufferWithParameters.

> No, but setting the volume to 0 and then adding a delay works in AudioQueue.
> (The pop is not currently an issue for me with AudioQueue, unless the delay
> is causing the latency issues...

Is the latency comparable to the delay? Have you tried using
AudioQueuePrime instead of a delay?

> my issue with the pop at the moment is with
> SoundEngine.)

SoundEngine uses audio queues internally, so it wouldn't surprise me
if it were the same problem.

>> I'm about to start writing a seekable file audio player...
>> ...so I'll let you know how I get on.
>
> I appreciate it.

So far I'm seeing about a 60-70ms latency for just brutally tearing
down and re-creating the audio queue (on an iPod Touch). That's fine
for my purposes. What kind of latency are you looking for?

Hamish
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  • Follow-Ups:
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