Re: Audio queues synchronization
Re: Audio queues synchronization
- Subject: Re: Audio queues synchronization
- From: Doug Wyatt <email@hidden>
- Date: Thu, 9 Apr 2009 05:51:50 -0700
On Apr 9, 2009, at 4:05 , Nunzio wrote:
Hi everyone,
this is my first post here. I'm from Italy and I'm developing an app
for the iPhone. In this app, I'd like to play two audio tracks and
they should play at the same start time; I read that someone here
had the same question, and he was told to use mHostTime of the
AudioTimeStamp, as it is the mach_absolute_time.
Unfortunately, scheduling buffers via the host time is not
implemented. You can however start two queues at the same time by
passing the same timestamp to AudioQueueStart.
What I don't get is the use of the timestamp: I mean, I am making
the queue start at the currentTime of the hardware, right? What I
would like to do is to make the queue start some time AFTER the
current time, in order to allow the two queues to start together.
How could I do that? Is there something I am missing? Sorry for the
lack of knowledge here, but I really can't get to understand this
with just the audio queue services documentation.
Pick some amount of time a little bit in the future, say, 0.5 seconds.
Then:
#include "CAHostTimeBase.h" // from CoreAudio PublicUtility
double secondsInFuture = 0.5;
UInt64 now = CAHostTimeBase::GetTheCurrentTime();
UInt64 hostTicksInFuture = (UInt64)(secondsInFuture *
CAHostTimeBase::GetFrequency());
AudioTimeStamp startTime;
startTime.mFlags = kAudioTimeStampHostTimeValid;
startTime.mHostTime = now + hostTicksInFuture;
Doug
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