Re: iPhone synth starting point...
Re: iPhone synth starting point...
- Subject: Re: iPhone synth starting point...
- From: Jens Alfke <email@hidden>
- Date: Mon, 13 Apr 2009 13:08:15 -0700
On Apr 13, 2009, at 12:29 PM, Richard Burnett wrote:
To be honest, I just don't know were to look next. I want to make a
sample player with at least a 8 note polyphony (single instrument)
with ADSR and maybe the ability to add reverb. I implemented the
AudioQueue example code and in fact got it to play a sample off of
the iPhone, this is no where near where I need to go. For instance:
You wouldn't want to implement a real-time instrument using an
AudioQueue — the latency is too high. AudioQueue really simplifies the
threading, but at the expense of adding a lot of buffering. You'll
need to use AudioUnits directly.
Compared to the rest of the iPhone SDK I have worked with, it feels
like working with CoreAudio is A LOT harder. I wish I had more
experience with it on OSX itself, but my knowledge has been limited
to a few AU projects I had started awhile ago.
CoreAudio is definitely one of the most difficult APIs on Mac or
iPhone. Its only competition (in my experience) is the crypto/security
APIs.
—Jens
Attachment:
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden