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Re: iPhone synth starting point...
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Re: iPhone synth starting point...


  • Subject: Re: iPhone synth starting point...
  • From: Jens Alfke <email@hidden>
  • Date: Mon, 13 Apr 2009 13:08:15 -0700


On Apr 13, 2009, at 12:29 PM, Richard Burnett wrote:

To be honest, I just don't know were to look next. I want to make a sample player with at least a 8 note polyphony (single instrument) with ADSR and maybe the ability to add reverb. I implemented the AudioQueue example code and in fact got it to play a sample off of the iPhone, this is no where near where I need to go. For instance:

You wouldn't want to implement a real-time instrument using an AudioQueue — the latency is too high. AudioQueue really simplifies the threading, but at the expense of adding a lot of buffering. You'll need to use AudioUnits directly.


Compared to the rest of the iPhone SDK I have worked with, it feels like working with CoreAudio is A LOT harder. I wish I had more experience with it on OSX itself, but my knowledge has been limited to a few AU projects I had started awhile ago.

CoreAudio is definitely one of the most difficult APIs on Mac or iPhone. Its only competition (in my experience) is the crypto/security APIs.


—Jens

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