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ExtAudioFileOpenURL and associated functions...
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ExtAudioFileOpenURL and associated functions...


  • Subject: ExtAudioFileOpenURL and associated functions...
  • From: Richard Burnett <email@hidden>
  • Date: Fri, 17 Apr 2009 12:03:44 -0400

Hello All!

I am trying to open an audio file and store the data in memory as interleaved 8.24 fixed OR as two buffers in a buffer list non-interleaved 8.24 fixed for use with an AudioUnit output.  I am clearly doing something wrong, or just missing some key concept of what it is supposed to be doing.

I am assuming my problem is coming from kExtAudioFileProperty_ClientDataFormat and/or kExtFileProperty_ClientChannelLayout.

The file I am loading in is 16 bit 44.1k interleaved wav file.  I create an AudioStreamBasicDescription to send to ClientDataFormat and set it as such:

        outputFormat.mSampleRate = 44100.0;
	outputFormat.mFormatID = kAudioFormatLinearPCM;
	outputFormat.mFormatFlags  = kAudioFormatFlagsAudioUnitCanonical;
	outputFormat.mBytesPerPacket = sizeof(AudioUnitSampleType)*2;
	outputFormat.mFramesPerPacket = 1;
	outputFormat.mBytesPerFrame = sizeof(AudioUnitSampleType)*2;
	outputFormat.mChannelsPerFrame = 2;
	outputFormat.mBitsPerChannel = 8 * sizeof(AudioUnitSampleType);
	outputFormat.mReserved = 0;

Where I think I am getting confused is with how this controls ExtAudioFileRead.  When using ExtAudioFileRead, how do I control how it fills the buffer?  If I wanted to write interleaved stereo audio into a buffer OR non-interleaved stereo audio into two buffers of an AudioBufferList?

I have searched through the documentation, but I don't quite understand how to control all of this.  I think the code I took this from originally was using it all as mono, so I converted everything to work stereo in the AudioUnit which I have tested and it works (wrote a function inside my buffer filling function to just generate 8.24 fixed sin wave.

When I send the buffer contents to the buffer filling routing, I can kinda hear the sound from the audio file mixed with A LOT of noise and glitching and panning issues, so clearly I am doing something VERY wrong!  :)

Any help would be greatly appreciated.
Rick


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