short question about ScheduledAudioFileRegion struct
short question about ScheduledAudioFileRegion struct
- Subject: short question about ScheduledAudioFileRegion struct
- From: Fredrik Jansson <email@hidden>
- Date: Fri, 4 Dec 2009 10:21:35 +0000
- Importance: Normal
struct ScheduledAudioFileRegion {
AudioTimeStamp mTimeStamp;
ScheduledAudioFileRegionCompletionProc mCompletionProc;
void *mCompletionProcUserData;
struct OpaqueAudioFileID *mAudioFile;
UInt32 mLoopCount;
SInt64 mStartFrame;
UInt32 mFramesToPlay;
};
Is mCompletionProc a pointer to a function to receive callbacks when the fileplayer AU finishes rendering the scheduled region ? if so is it a c style function pointer or a c++ style method pointer ?If not how would you register a callback when the fileplayer AU finishes renderinga scheduled region ?If there is any documentation on the fileplayerAU other than PlayFile.cpp i have failed to find it. If there is documentation on this topic i would find it helpful if you could point me in the right direction.
_________________________________________________________________
Hitta hetaste singlarna på MSN Dejting!
http://dejting.se.msn.com/channel/index.aspx?trackingid=1002952 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden