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short question about ScheduledAudioFileRegion struct
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short question about ScheduledAudioFileRegion struct


  • Subject: short question about ScheduledAudioFileRegion struct
  • From: Fredrik Jansson <email@hidden>
  • Date: Fri, 4 Dec 2009 10:21:35 +0000
  • Importance: Normal

struct ScheduledAudioFileRegion {
   AudioTimeStamp                          mTimeStamp;
   ScheduledAudioFileRegionCompletionProc  mCompletionProc;
   void                                    *mCompletionProcUserData;
   struct OpaqueAudioFileID                *mAudioFile;
      UInt32                                  mLoopCount;
      SInt64                                  mStartFrame;
      UInt32                                  mFramesToPlay;
   };
Is  mCompletionProc  a pointer to a function to receive callbacks when the fileplayer AU finishes rendering the scheduled region ? if so is it a c style function pointer or a c++ style method pointer ?If not how would you register a callback when the fileplayer AU finishes renderinga scheduled region ?If there is any documentation on the fileplayerAU other than PlayFile.cpp i have failed to find it. If there is  documentation on this topic i would find it helpful if you could point me in the right direction. 

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