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Re: AUGraph recording iPhone
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Re: AUGraph recording iPhone


  • Subject: Re: AUGraph recording iPhone
  • From: William Stewart <email@hidden>
  • Date: Tue, 8 Dec 2009 14:54:52 -0800


On Dec 8, 2009, at 2:31 PM, Bruce Meagher wrote:

Thank you for the response Bill. That's how I have it working now (setup the remoteIO callback directly, AudioUnitRender in the callback which copies data to buffer), however I then pull the audio samples out of the buffer from a different thread (since I want a larger window and don't need any of the processed audio for the output). If I don't need the data for the output are there other reasons I should process the data in the output cycle?

nope - totally up to you and what you want to do with the data


It just seemed that since I was using the AUGraph there would be something similar to AUGraphSetNodeInputCallback (like an AUGraphSetNodeOutputCallback) I should be using for the grabbing output of a particular node in the graph. Thanks for setting me straight.


On my second question I've seen several places on the web (like <http://blog.faberacoustical.com/2009/iphone/iphone-microphone-frequency-response-comparison/ >) that show some measured performance of iPhone mic h/w, but is there any Apple documentation available to us register developers about the different iphone/ipod audio h/w specs?

not that I know of

Bill


Thanks,

Bruce

On Dec 8, 2009, at 10:45 AM, William Stewart wrote:


On Dec 8, 2009, at 10:11 AM, Bruce Meagher wrote:

Hi All,

I currently have an iPhone app that plays multiple streams of audio through a multichannel mixer connection to the remoteIO audio unit that was setup using an AUGraph. I now want to add the ability to process the incoming audio from the built-in mic. I was able to record the audio through the remoteIO audio unit if I used :

AudioUnitSetProperty(mRemoteIO, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Output, 1, &rcbs, sizeof(rcbs));
AudioUnitSetProperty(mRemoteIO, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &one, sizeof(one));


However, it seems like I should be using the AUGraph calls since the graph is kind of managing my audio units. Is the correct approach to use AUGraphAddRenderNotify to grab the mic audio from the remoteIO audio unit (didn't get this to work),

You have the callback that you establish on the remote I/O unit that will tell you when it has audio avaiable (and how much it has). So, I would use that. Then I would have that call audio unit render on the AU to get the input data and have it render that data into a buffer. Then when the output side fires (the input side does first), you can be reading the input data from this buffer to process, etc for that output cycle.


The aurioTouch is a reasonable example of how to do audio thru using audio units, and it is not that much different to have the output side be a graph that has a callback somewhere in it (from say one of the inputs of your mixer) to get the audio data


or is the correct way to configure the audio unit directly, or something else?

Also, is there any Apple documentation (or API call) available that describes the specs of microphone for the different iPhone platforms (e.g. supported sample rates, mono or stereo, any filter characteristics, etc.)?

Thanks,

Bruce
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References: 
 >AUGraph recording iPhone (From: Bruce Meagher <email@hidden>)
 >Re: AUGraph recording iPhone (From: William Stewart <email@hidden>)
 >Re: AUGraph recording iPhone (From: Bruce Meagher <email@hidden>)

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