Re: Loop Audio on iPhone
Re: Loop Audio on iPhone
- Subject: Re: Loop Audio on iPhone
- From: Alex Kac <email@hidden>
- Date: Wed, 11 Feb 2009 16:28:23 -0600
Or experience. I've been reading this list for 2 years now and its
funny to see how people jump on the bandwagon of premature
optimization. Yes, such cases exist and there are a lot of them. But
sometimes the experience tells you that its worth doing that up front.
I'm a mobile developer. I know from years of working on memory/cpu
starved platforms that certain things I'm going to optimize up front
because they make a huge difference. Its not premature. Its being wise.
On Feb 11, 2009, at 4:17 PM, Hamish Allan wrote:
On Wed, Feb 11, 2009 at 9:56 PM, Jens Alfke <email@hidden>
wrote:
So ideally, when encoding a loop, you want to start the encoder
near the end
of the loop (a distance longer than its horizon), let the loop run
until the
second time it gets to the end, and then discard the encoded data
for the
audio before the start of the loop. That way the initial samples of
the loop
get encoded using the context acquired from the previous [i.e. last]
samples, not from a clean slate.
Sounds like premature optimisation to me ;)
H
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden
Alex Kac - President and Founder
Web Information Solutions, Inc.
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden