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Re: Cocoa and future
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Re: Cocoa and future


  • Subject: Re: Cocoa and future
  • From: Adrian Pflugshaupt <email@hidden>
  • Date: Fri, 20 Feb 2009 15:45:53 +0100

Yes. newer CVS revisions include obj-c++ CocoaSupport sources which provide a 'bridge' from vstgui's c++ editor logic to Cocoa. All that's additionally needed for an AU is a CocoaViewFactory and a NSView that acts as a superview for the NSView that vstgui creates internally when the Cocoa support is compiled in.

Adrian

I haven't checked out VSTGUI 3.5 yet, all our stuff is still on VSTGUI 3 - from what you are saying I should be able to code one editor in VSTGUI3.5 and get Cocoa support directly?

 
Kind regards
Dave
 
 
From: coreaudio-api-bounces+dave=email@hidden [mailto:coreaudio-api-bounces+dave=email@hidden] On Behalf Of Adrian Pflugshaupt
Sent: Friday, February 20, 2009 12:47 PM
To: email@hidden
Subject: Re: Cocoa and future
 
 
P.S. Let's drop the sales pitch :-). IMHO cocoa is a pain in the behind, and much much slower for me to work with, esp. seen from a cross-platform point-of-view. But that's just my 2 cents
 
 
It's not that big a problem in my opinion. If you need crossplatform compatibilty there's vstgui and with what's available on CVS, some fixes and some Cocoa view wrapper code to create a vstgui-editor as a subview it's possible to share the gui code between platforms, carbon and cocoa.
 
Adrian Pflugshaupt (apulSoft.ch)

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References: 
 >Audio unit hosting (From: James Membrez <email@hidden>)
 >Re: Audio unit hosting (From: William Stewart <email@hidden>)
 >Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: tahome izwah <email@hidden>)
 >FW: Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: Adrian Pflugshaupt <email@hidden>)
 >RE: Cocoa and future (From: "Muon Software Ltd - Dave" <email@hidden>)

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