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Re: Cocoa and future
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Re: Cocoa and future


  • Subject: Re: Cocoa and future
  • From: tahome izwah <email@hidden>
  • Date: Fri, 20 Feb 2009 18:38:27 +0100

2009/2/20 john smith <email@hidden>:
>
> When your ready to draw your buffer, wrap it in a CGImageRef, draw the image
> and release the image again.
> -> Sounds like a good pointer, thanks. Can I do that from inside C++ code?
> Also on 64-bit OS's?

CoreGraphics should be 64bit compatible. However, if you want to do
this in Cocoa you should look at NSBitmapRep, NSImage, NSView, and
NSGraphicsContext. Of course you can use Quartz directly as well, but
these classes facilitate the whole thing a lot.

--th
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  • Follow-Ups:
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References: 
 >Audio unit hosting (From: James Membrez <email@hidden>)
 >Re: Audio unit hosting (From: William Stewart <email@hidden>)
 >Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: tahome izwah <email@hidden>)
 >FW: Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: Jens Alfke <email@hidden>)
 >RE: Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: David Duncan <email@hidden>)
 >RE: Cocoa and future (From: john smith <email@hidden>)

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