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Re: Callback routines
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Re: Callback routines


  • Subject: Re: Callback routines
  • From: work <email@hidden>
  • Date: Mon, 05 Jan 2009 00:03:36 +1100

If you want to keep all of your code in ObjC, then you shouldn't be using audio units render operations directly. Its fine to use Obj C code with the audio queue callbacks as long as the buffer sizes are reasonably sized

Bill

On Dec 26, 2008, at 10:33 AM, Niklas Saers wrote:

Thanks a bunch. :-) My wish for Snow Leopard is Cocoa all around, very much including the audio APIs :-)

Cheers

	Nik

On Dec 25, 2008, at 11:31 PM, tahome izwah wrote:

The CB function has to be C but you can pass along a pointer to your
object in void *inUserData that you can use to access your object or
call member functions.

HTH,
--th


2008/12/25 Niklas Saers <email@hidden>:
Hi,
for Audio Queue or the RemoteIO AudioUnit like Marc recommended, a callback
routine is required, and all examples use a C callback function. Is there
any way that I can set a callback function pointer to the function of an
object and keep it nice and ObjC'ish?


Cheers, and merry christmas :-)

Nik

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